AdrianLazar 2 Posted January 5 Hello, Does anyone know how the Texture Distortion Visualizer calculates the data? What I'm looking for is getting the same but as a geometry attribute. Couldn't find anything in the documentation regarding this so I hope I can get some help here. Thank you Share this post Link to post Share on other sites
Librarian 533 Posted January 5 @AdrianLazar i'm also wondering..... nice patterns can be Done if Someone Have Answer ...Bump BUmpiiili..it use Detail String unique Something Vertex Something ..Vm-Face Something ...Hm ..Maybe Someone Gonna Help VisUvs.hiplc Share this post Link to post Share on other sites
Librarian 533 Posted January 5 @AdrianLazar If its possible to take string to Mat and Back to Lum hm How to take Detail String unique att ?hm We must work On vertices Hm Const.hiplc Share this post Link to post Share on other sites
Librarian 533 Posted January 5 @AdrianLazar Try Labs UV wire exporter you Have UDIM Points that can be modified I think . Share this post Link to post Share on other sites
AdrianLazar 2 Posted January 5 (edited) Hi @Librarian thanks for looking into this. Not sure how I can use the UDIM to detect uv distortion. I'll keep experimenting. Edited January 5 by AdrianLazar Share this post Link to post Share on other sites