longroad 0 Posted January 7 I'm tried a bunch of ways to replicate this effect and even after reading his process 100 times and I still can't work out how to do it. The principles make sense, the implementation is where I'm struggling. Does anyone fancy a pass at it? Specifically: 02. TREAT AS PARTICLES http://labs.gupon.jp/bezier_decay/ decay_transition01-afddb42381e6afa36b4ee8f19a948ae7.mp4 Share this post Link to post Share on other sites
Librarian 634 Posted January 7 @longroad Use Chops and than Combine with Particles Here its Lovely Method . Share this post Link to post Share on other sites
Aizatulin 133 Posted January 7 Hi, here is an example doing the split and shrink part by an array input. The base method is using a clip node in the background. The array represent the u-parameters on curve (which should be sorted ideally). If you want to use particles along the curve, you can probably capture them using xyzdist() and take the uv.x value to create an array. Haven't tried this yet but it should work. split_shrink_curve.hipnc 1 Share this post Link to post Share on other sites
Librarian 634 Posted January 7 @Aizatulin I found What he posted maybe it can be of some Help for your Coding-bezier clip ------------------> LINK Takuma Miyamoto 1 1 Share this post Link to post Share on other sites
gupon 4 Posted January 9 I'm sorry my explanation in the page wasn't enough, I just couldn't imagine someone actually try to implement this... Those texts were there just to share some concepts. My original piece was made with bunch of custom VEX of bezier manipulations (which is ugly), but here I made a simple one for "02. TREAT AS PARTICLES". Hope this helps. bezier_decay.hiplc 1 1 Share this post Link to post Share on other sites
Librarian 634 Posted January 9 (edited) @gupon Thanx This technical Beauty ??? Edited January 9 by Librarian 1 Share this post Link to post Share on other sites
Atom 1,229 Posted January 9 As is, you can use it to highlight a font. 1 Share this post Link to post Share on other sites
gupon 4 Posted January 10 @Librarian Maybe I will also write about intersections someday, but not ready yet... If you often deal with curves, AeLib from Nick Taylor would be a great help (in case you missed it). I really got inspired from the toolset and how those were made. https://vimeo.com/204258764 https://github.com/Aeoll/Aelib 1 1 Share this post Link to post Share on other sites
Librarian 634 Posted January 10 @gupon I only work in Curves ...Just interested in your process ..but you posted on qiita some articles and I'm gonna try too learn Thanx for Info 1 Share this post Link to post Share on other sites