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LukeLetellier

Maintaining Voxel Size in Sparse Pyro Sim

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I have a sparse sim in which several pyro events occur at different times & different places. As new elements are sourced into the sim, the overall bounds of the sim increase - sometimes dramatically changing the quality of the sim as the voxel size adjusts - see two back-to-back frames below. is there a way to maintain a consistent voxel size throughout the duration of the sim while using the sparse solver?

L3XzozK.png

3nCiGwo.png

 

Thanks,

Luke

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