reedma 0 Posted January 15 (edited) Hi guys, I have a magazine prototype I've put the front cover on using a redshift texture sampler. I can't find out how to make the material respond to light though - it stays the same brightness no matter what. This is probably a very silly, easy to answer question but I can't make it work...still inexperienced in all this. If anyone has the answers please let me know! Edited January 15 by reedma mispelling Share this post Link to post Share on other sites
flcc 84 Posted January 16 Please post a file or at least a snapshot of your shading network. There can be dozens of causes for your problem. Share this post Link to post Share on other sites
Atom 1,227 Posted January 17 If you have connected the texture directly to the output, then no lighting is calculated. Try putting a material between the two nodes. Share this post Link to post Share on other sites