wndyddl3 0 Posted January 19 (edited) Hi I am a 3D environment student here I have a problem making that mountain I attached... I am planning to create a rocky bumpy mountain first for the base and then add moss parts and lastly add the ground. So far, I created a base mountain and it's not pretty as well but it is fine, the problem is the moss part.. I tried to scatter sphere and convert VDB, but that seems like more snow and flat ( I explained the pic attached ) Also, I merged HF projected with blur mountain it also very weird.. Is there any good way to get that result? (edited) Or am I doing a good way?...! Edited January 22 by wndyddl3 Share this post Link to post Share on other sites