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Mozzarino

Export alembic file for 3ds Max

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Lets say you use c4d and you instance an object into different particles (with random rotations for example). If then you export that instanced geometry as an alembic and import it in 3ds max you get geometry with world transformation information (each geometry instanced has its own rotate/scale/translate info).
Is it possible to do the same in Houdini?

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