Willex 0 Posted January 23 (edited) Hi, guys, It's a very simple scene. A torus emit particle fluid into a box . (fig.0) I cached a compressed flip fluid , and retime(speed=0.6) it , the particle fluid surface node will not return a correct result while the "Union Compressed fluid surface" checked. It seems like the compressed fluid surface is not at the correct location and make a very strange result (fig.3). The retimed particle looks ok ,but the mesh not. fig.1 is particle, it's correct , fig.2 is compressed fluid surface, it seems not at the correct location, fig.3 is surface polygon soup. There is a very strange artifact. Is there a way to retime compressed fluid? Thanks! Edited January 23 by Willex Share this post Link to post Share on other sites
Follyx 24 Posted January 24 (edited) maybe the idea behind that could help: https://vimeo.com/simonfiedler Edited January 24 by Follyx Share this post Link to post Share on other sites
Willex 0 Posted January 26 On 2021/1/24 at 10:46 PM, Follyx said: maybe the idea behind that could help: https://vimeo.com/simonfiedler Thank you Follyx. That's inspired. Share this post Link to post Share on other sites