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Is there a way to retime compressed fluid

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Hi, guys,

It's a very simple scene. A torus emit particle fluid into a box  . (fig.0)

I cached a compressed flip fluid , and  retime(speed=0.6) it , the particle fluid surface node will not return a correct result  while the "Union Compressed fluid surface" checked. It seems like the compressed fluid surface is not at the correct location and make a very strange result (fig.3). The retimed particle looks ok ,but the mesh not.

fig.1 is particle, it's correct ,

fig.2 is compressed fluid surface, it seems not at the correct location,

fig.3 is surface polygon soup. There is a very strange artifact.


Is there a way to  retime compressed fluid?




compressed fluid surface.png

surface polygon soup.png

Edited by Willex

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