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RTHMan

Scatter points and cellular noise

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Is it possible to control cellular noise on a mesh with points from the scatter node?

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Can I use curves to control the flow of the cellular noise cells?

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just play with that File make something
@Bennell

//Over Numbers
float u = float(@elemnum)/(@numelem-1);
vector circle_pos = 5 *pow(u,2)*set(cos(100*u),sin(100*u));
float v = 0.5-abs(0.5-u);
float w = fit(abs(@Time % 1- u),0,0.05*(@Time+0.1),3,0);
circle_pos += normalize (circle_pos) *float(u*w*v*onoise(0.05*@elemnum+6.66));
int pt = addpoint(0,circle_pos);
setpointattrib(0,"Cd",pt,set(u,v,w));



 

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Edited by Librarian

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I mean curves on a mesh.

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Yes, you can @Bennell ,Assuming you want something like chameleon Skin Scales Or ?

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Yes. Dinosaur scales also.

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Dropbox says the item was deleted.

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