zakdances 0 Posted January 30 I'm trying to make simple patterns/tessellations like the first image (randomized 1 axis rotations, etc.). But my geometry won't lie flat or line up with the grid. I've tried many different orient values, but I can't seem to do a simple 1 axis rotation. It always looks like I spilled potato chips on the ground. Am I just using the wrong quaternion values or is there something wrong with each shapes anchor point? Do I need to nest each triangle in a square plane before rotating them? triangle_grid_v4.hiplc Share this post Link to post Share on other sites
Librarian 574 Posted January 30 (edited) @zakdances You have here File from Hai ..But personally I would use vertex color .You have that approach in same Topic. Have Fun Zaki Edited January 30 by Librarian Share this post Link to post Share on other sites
Aizatulin 124 Posted January 30 Hi, using your file: moving/rotating the triangle, that the midpoint of the longest line is in the center, extract the primitive centers of the grid, getting random values (0, 0.25, 0.5, 0.75) and multiplying them with 2*PI and construct a rotation matrix (convert it to quaternion attribute). triangle_grid_v4_mod.hipnc 1 Share this post Link to post Share on other sites
zakdances 0 Posted January 31 @Aizatulin @Librarian Thank you both! I'm currently checking out both your links. Share this post Link to post Share on other sites
Librarian 574 Posted January 31 @zakdances Some Forgotten Fun Hm https://entagma.com/guest-tutorial-path-solver/ Share this post Link to post Share on other sites
zakdances 0 Posted February 11 @Librarian Great resources, thank you Tesan! Your Instagram designs are wonderful too. Share this post Link to post Share on other sites