anbt 5 Posted February 2 I am trying to displace the mesh of a cloth along its normals with a PeakSOP but as there are a lot of wrinkles, it doesn't work as intended. Any idea how I can achieve the example bottom right?! cheers Share this post Link to post Share on other sites
ftaswin 17 Posted February 3 You can filter and "smooth" the direction(N) you use to "peak" your surface. pcopen-pcfilter will do that just fine. in vex: int handle = pcopen(0, "P", @P, ch("radius"), chi("max_points")); @P = pcfilter(handle,"P"); You can do similar in Vop too. 1 Share this post Link to post Share on other sites
nicolas.schlafer 20 Posted February 3 There is a nice method using a ray SOP to detect and avoid intersections too, it's explained in this tutorial: 1 Share this post Link to post Share on other sites