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catchyid

export points as maya locators (with transforms)

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Hello,

I have some "transforms" (similar to maya locators) to be read in a rendering software. Is this possible? I can export easily points but not transforms?

Thx :)

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The only thing I can think of is to copy some geo (like a sphere or a box) onto the points and then export to fbx. That should export all of the transforms, you'd just have to hide the geo though.

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for alembic:

- copy any packed prim to your points (you can also assign path attribute per prim if you are building hierarchy from path, but even without it you will get object per packed prim)

- on the ROP alembic output node change Geometry/Packed Transform to Transform Geometry

- and you can uncheck Create Shape nodes if you don't care about the geo, just want locators with transform data

 

USD may also be an option

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Another option is to bring the data/pts into Maya through Bifrost Graph and convert the pts into locators there. 

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using packed primitives did it, thanks everyone :)

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