Jump to content
Sign in to follow this  
dubCUT

POP Force Mass Remap

Recommended Posts

Hello Everyone

I noticed that many parameters have a "Use VEXpressions" checkbox and i try to understand them.

In my example i would like to remap the mass of the pieces by VEX. Preferably using a Ramp! And all that inside the local VEX of the POP Force :-)

So that there is a better distribution of pieces in Y.

I can't make it work... should it?

popvex.jpg

Share this post


Link to post
Share on other sites

Use vexpression is used to dynamically adjust one or more parameters you see in the node, NOT updating point attribute individually. To do the later use pop wrangle/ geometry wrangle. 
 

To use vex in pop force you can enable the top vexpression and use something like this:

 

force *= fit(@P.x, -2,2,.5,2);

 

those particles on one side will have half the force settings and on the other will have twice the strength

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×