Jump to content

Solaris: Export USD with USD ROP - material not working for rubbertoy

Recommended Posts

I'm in stage (Solaris) context. I have added a test geometry rubbertoy, a domelight, and that's it.

Now I want to export as USD, I use a USD rop, I save the file. and open t in Pixar's usdview.

The rubbertoy is there, but the material doesn't show up although it's listed in the treeview.

I've tested with the tree usd scenes from Pixar (Kitchen set, city, usdskel) and it looks fine, all the materials are there.

What am I doing wrong for the rubbertoy material?

(the order of attached images is inversed)






Edited by anicg

Share this post

Link to post
Share on other sites

If I had to take a guess it's because the textures for the Rubber Toy are embedded inside the Rubber Toy HDA. So you'd have to export those textures and apply a new material with the proper texture paths, as USD View most likely doesn't understand Houdinis 'op:' syntax.

Share this post

Link to post
Share on other sites

he is correct, the rubbertoy is not USD / Solaris workflow conform. SidefcFX needs to fix it. the whole workflow of Solaris is still a mess and i guess, it will change a lot in future updates.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now