starion83 0 Posted February 19, 2021 Hey guys, I'm not sure why this is happening. But when I rotate an object that is fed into the vellum collision geo stream, my vellum sim geo always falls through it. I've increased the collision iterations to a very high number along with substeps, and still no luck. I've also adjusted the thickness of the constraints. Any advice as to how to avoid this? Thanks Share this post Link to post Share on other sites
ryew 71 Posted February 19, 2021 (edited) If you can upload a simple example file demonstrating the issue, it would help others assist you. Edited February 19, 2021 by ryew typo Share this post Link to post Share on other sites