Jump to content
starion83

Vellum collision issue with transforming collider

Recommended Posts

Hey guys,

I'm not sure why this is happening. But when I rotate an object that is fed into the vellum collision geo stream, my vellum sim geo always falls through it. 

I've increased the collision iterations to a very high number along with substeps, and still no luck. I've also adjusted the thickness of the constraints.

Any advice as to how to avoid this?

Thanks

Share this post


Link to post
Share on other sites

If you can upload a simple example file demonstrating the issue, it would help others assist you. 

Edited by ryew
typo

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×