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Good practice for baking geometry

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I am trying to make a realistic render out of a candle holder I modeled.

How would you do to render the brownish burnt sides of my piece of wood ?


I was thinking about applying some coloring so that I can bake ID masks in substance.




But applying UV's is hellish, every red pieces are torn appart and I don't see my self fixing this by hand :


The texture is all stretched in Substance :/

Thank you,


Edited by Sseast

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