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Sseast

Good practice for baking geometry

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Hello, 

I am trying to make a realistic render out of a candle holder I modeled.

How would you do to render the brownish burnt sides of my piece of wood ?

Untitled-min.thumb.png.83f51482a69ea5e86efb9ee34b522775.png

I was thinking about applying some coloring so that I can bake ID masks in substance.

image.png.9e3e17181a01b999a5d3d5fa9048cea2.png

 

 

But applying UV's is hellish, every red pieces are torn appart and I don't see my self fixing this by hand :

image.thumb.png.4493745d5279c1c75f93ec0d8267c095.png

The texture is all stretched in Substance :/
image.thumb.png.cf90f2f2a6c8104a2cb415bfae27a27c.png

Thank you,

Guillaume

Edited by Sseast

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