Atom 1,208 Posted Monday at 03:24 PM (edited) I'm trying to leverage continuous pyro clusters for agent missile launches. The dim pink boxes are my cluster areas. The white boxes I assume are active voxels within the cluster. How do I get voxels with no density to auto-deactivate? I think the cluster is designed to deactivate and release its memory if there is no density. Is that accomplished through DOP masking? Edited Tuesday at 03:36 AM by Atom Share this post Link to post Share on other sites
bunker 266 Posted Monday at 08:40 PM are you using the Sparse pyro solver? Share this post Link to post Share on other sites
Atom 1,208 Posted Tuesday at 03:35 AM No, sparse doesn't seem to work in this scenario, which is agents firing in various direction. I pursued that as the first approach, but sparse just makes and increasingly larger area while maintaining divsize. This causes slowdown and memory use which grind the computer to a halt. I think I've figured it out. You have to leverage fluidresize if you are using Continuous clustering. This causes each cluster to collapse after density is no longer present. 1 Share this post Link to post Share on other sites
ryew 40 Posted Tuesday at 04:57 PM All good things to know - thanks for posting those "Gotchas", Atom - that'll definitely help save some time when tackling similar tasks in future Share this post Link to post Share on other sites