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[SOLVED]Remove Continuous Pyro Cluster?

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I'm trying to leverage continuous pyro clusters for agent missile launches. The dim pink boxes are my cluster areas. The white boxes I assume are active voxels within the cluster. How do I get voxels with no density to auto-deactivate? I think the cluster is designed to deactivate and release its memory if there is no density. Is that accomplished through DOP masking?

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Edited by Atom

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are you using the Sparse pyro solver?

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No, sparse doesn't seem to work in this scenario, which is agents firing in various direction. I pursued that as the first approach, but sparse just makes and increasingly larger area while maintaining divsize. This causes slowdown and memory use which grind the computer to a halt.

I think I've figured it out. You have to leverage fluidresize if you are using Continuous clustering. This causes each cluster to collapse after density is no longer present.

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All good things to know - thanks for posting those "Gotchas", Atom - that'll definitely help save some time when tackling similar tasks in future

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