GlennimusPrime 0 Posted Tuesday at 04:47 AM This is a bit of a tricky one, so I'll start with what I'm trying to achieve.. I'd like to end up with a block or group of scattered objects that is tileable in a seamless pattern. I'm trying to make use of the UV layout's packing system, which does a great job of pushing all the objects right up to each other, with a really nice even gap in between each object. I'm using some VEX to reposition the UV'd objects into 3D space, however I'd like a more randomised layout, rather than all the large and small objects packed together next to each other. If I tile this square of objects, it's going to be very visible that this is a tiled object. I guess this is going against how the UV layout node is setup to work? Would anyone have any ideas on how to achieve a more randomised look? Hip file attached of where I'm up to. Pattern_v01.hip Share this post Link to post Share on other sites
snoot 9 Posted Thursday at 08:55 PM How about using a "connectivity" sop to create a "class" attribute on the prims. Use attribute promote to promote the class attribute from prims to verts. Then use this in vertex wrangle: @uv += rand(i@class)*10; Share this post Link to post Share on other sites