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AntoineSfx

Texture coordinates for polyextruded curve

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I have a set of planar curves that I would like to polyextrude and assign a bricks material to.

So I need to have the u component along the curve (closed) and the v along the extrusion side.

Can you suggest a way to do it so that the brick size is consistent across different curves with different perimeter and extrusion depth ?

cell.png

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So I found that Sweep SOP has several options to output the UV I wanted, so I ended up building it using Sweep SOP instead.

bricks.png

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Thanks for following up to post the solution and help others seeking a solution to the same issue in the future, Antoine :)

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