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Scale down UV's per island pivot point

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Could anyone make a quick example how would you scale the down the UVs to a pixel point by each of the islands pivot points?

Specifically, I'm trying to do this for the voronoi fracture pieces, so each of the pieces UVs get scaled down to a pixel

Thanks in advance!

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Hi Ognjen,

in some cases I like to pull my UV coordinates to world space to treat them like usual geometry. But it works with uv transform, too. Perhaps there are even expressions that consider groups and attributes so we can avoid for-each-loops.



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