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How do I transfer normals from my base object to copy to points?

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Posted (edited)


I have a sphere where I am scattering points in the middle of each primitive,


but the final output has the made all the cubes face in one direction.


this is the desired outcome I want, but all the points here are scattered on each point but not on each primitive. Any help? 



Edited by carl45456

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11 minutes ago, Sepu said:

Here is way..

Thanks! It is exactly what I was looking for

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