Jump to content
Sign in to follow this  
andyhowell

Sticky Particles

Recommended Posts

Posted (edited)

I have an animated alembic. Animated guy being knocked backwards.

I'm firing some particles at him and want them to stick to his surface. Friction wasn't seeming to work. Am I missing something ?

Thinking about it now, I hadn't done a convert to poly on the alembic. I've seen examples with point deformed scattered particles. The difference here is they are particles emitted from another source.

Any help and guidance would be great.

Thanks in advance

Edited by andyhowell

Share this post


Link to post
Share on other sites
Posted (edited)

Yes, unpack the Alembic so you can supply the geometry as a collision object to the simulation. Both flip and pop can stick to a collider once a collision has occurred. Take a look at the solvers for each.

Edited by Atom
  • Like 1

Share this post


Link to post
Share on other sites

Many thanks for pointing that out. 

Response parameter in collision behavior......STICK. Works perfectly.

 

Thanks very much that. I've also taken a look at the links page, some very interesting stuff on there. Will take a look.

Thanks again

 

Andy

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×