Rival Consoles 8 Posted March 7 (edited) Hello fellas, I have been trying to create a simple shape using the curve sop and then the intention is to convert to mesh, extrude it and use the ray sop. However, once I convert the curve to mesh, some of the polys on the new mesh overlap each other. I have been trying so many ways to solve this but so far I haven't succeeded. Attached are the images showing what i'm seeing here. Any help is much appreciated. Thanks! Edited March 7 by Rival Consoles Share this post Link to post Share on other sites
anim 1,209 Posted March 7 not sure what you are using for converting curve to mesh, but this should work: Curve SOP -> Resample SOP -> Remesh SOP you can also link resample Length to Remesh Target Size to have equal edge lengths if you want Share this post Link to post Share on other sites
Rival Consoles 8 Posted March 7 Thanks for sharing the idea, @anim. I forgot to mention one thing, I'm trying to keep the mesh as quads instead of triangles. I imagine that the V columns are not following the U segments. I still don't understand the logic behind this issue. Share this post Link to post Share on other sites
Librarian 627 Posted March 7 Than Use Convert -Divide- with only Bricker polygons Share this post Link to post Share on other sites
Rival Consoles 8 Posted March 7 Hi @Librarian, thanks for that. I tried that as well but i get jagged edges on the side polys when I extrude the mesh. The nice thing about converting curves to meshes is that it gives a nice and clean quad topology. I guess a possible solution would be through editing the curves first, creating V crvs and then U crvs separately and then go from there. I'm trying to understand why is this happening in such a simple curve shape and what would be a solution to have clean quads out of it. Modelling by hand would be very simple but still, i imagine that Houdini can handle that. Cheers! Share this post Link to post Share on other sites
Librarian 627 Posted March 7 @Rival Consoles jagged edges ? Hm Edges YAg.hiplc Share this post Link to post Share on other sites
Rival Consoles 8 Posted March 7 (edited) Cool, thank you. However, yes. Once I apply a subdivision sop they get jagged. Edited March 7 by Rival Consoles Share this post Link to post Share on other sites
Librarian 627 Posted March 7 Have Fun @Rival Consoles Edges YAgss.hiplc Share this post Link to post Share on other sites
konstantin magnus 837 Posted March 7 Hi Rival, you could create a quad mesh from a curve by laying a grid underneath, keep only the quads that touch it, snap the outer points to the curve, smooth and extrude, bevel and subdivide. quad_mesh_from_curve.hiplc Share this post Link to post Share on other sites
Rival Consoles 8 Posted March 7 @Librarian Thanks so much!! It looks solid. Cheers Share this post Link to post Share on other sites
Rival Consoles 8 Posted March 7 Hi @konstantin magnus thank you for sharing your thoughts on this. It seems that the bevel sop fixes those jagged corners, as you showed. Glad to have learned something new today. Share this post Link to post Share on other sites
AntoineSfx 38 Posted March 22 (edited) Here is a solution based on PolyExpand 2D. The secret is to give the initial curve a shrinked version of itself. The rest is just plumbing The shrinked face (inside of top face at the end) will be ugly after the subdivision, but I guess it can be fixed by removing its shared edges if it's important downstream. odforce.subdiv.hipnc Edited March 22 by AntoineSfx Share this post Link to post Share on other sites