Jump to content
ejr32123

tube groom in houdini

Recommended Posts

Posted (edited)

Hello,
In (xgen) maya you can select tubes and create guide curves based off the initial tubes selected, given that your tubes are open and have uvs with the 0 toward the root (next to scalp). How can I recreate this setup in houdini? I found this tutorial here https://youtu.be/CqdMxq4N-uo but that method only seems to work (the part where he generates the beard from tubes) if you create the tubes in houdini, because his method uses uv's that were generated from the curves that the tubes are from, so the uv's are perfectly laid out for the tube spanning 0-1 in a square. My tubes are from the modeler and are messy and have no uvs. Any ideas on how xgen does it under the hood or any other way in houdini?

Thanks

image.thumb.png.a73a5b5b9a4ef1a86c8b6f7da77b4dfc.png

 

Edited by ejr32123

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×