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pfistar

Can I use redshift noise in a SOP as a displacer?

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Greetings all!

I’d like to know if it’s possible to pipe any one of the Maxon/Redshift noises into a SOP node in order to displace geometry on a mesh (rather than having Redshift handle the displacement at render time).

I need to do this for the following reason: 

  • Maxon/Redshift has the specific noise I want (don’t want to spend a lot of time trying to replicate or approximate using one of the SOP noises).

  • I will need to generate vine growth along the object I will be displacing with noise, so unless I’m mistaken, using render-time displacement is not an option.

  • If there’s some workaround to this I haven’t considered, please enlighten me!!!

Preemptive thanks for any responders!

NpF

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bake the texture with the redshift baker.
Then use the result texture in a classical way ?

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Many thanks Fred,

I got similar responses from folks on the Redshift forum. I will give that a try.

Cheers,

Nik

 

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