marcegido 0 Posted March 11 (edited) Hi, I'm new to houdini and i'm trying to get a pyro sim from houdini into maya using the vdb import with arnold. It has worked until i see it in the arnold renderview, i don't know whats happening, ( look at the image ) i only want the flame but i'm getting this grey cube around it and i don't want it. I'll really appreciate any help! Thanks! Marc Edited March 11 by marcegido Share this post Link to post Share on other sites
haggi 39 Posted March 11 Did you assing a aiStandardVolume shader? Share this post Link to post Share on other sites
Atom 1,227 Posted March 11 That looks right to me. The grey you are seeing is the temperature, which is typically everywhere. Density is often used as a mask. Share this post Link to post Share on other sites
marcegido 0 Posted March 11 Could you explain me how i have to do it to have the same result in houdini and maya, they look really different i mean the color doesn't match either, and please could you tell me how to use density as a mask for temperature and in what package is this done? Thanks! Share this post Link to post Share on other sites
marcegido 0 Posted March 12 On 11/3/2021 at 2:13 PM, Atom said: That looks right to me. The grey you are seeing is the temperature, which is typically everywhere. Density is often used as a mask. Please could you explain me how to do that? Share this post Link to post Share on other sites