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RigVop vs RigPose why not doing the same

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I'm only just learning Kinefx so I can't explain much in the way of details but you need to get and set the foot_l local transform in the Rig VOP for it to behave the same as the Rig Pose. Attached is an amended scene file.

You'll have to relink the Erik rig, the frozen output I think only applies to the first output so there was no skeleton so I relinked it on my end.


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