Max_Steven 5 Posted March 14 Hello, I need to modeling this square bottom bottle. I know there is the boolean node but it's not clean and can't be bevel afterward If you have any idea please help me Thanks Share this post Link to post Share on other sites
Aizatulin 133 Posted March 14 Hi, you can sweep with different cross sections for example. bottle_sweep.hipnc 2 Share this post Link to post Share on other sites
Max_Steven 5 Posted March 14 6 minutes ago, Aizatulin said: Hi, you can sweep with different cross sections for example. bottle_sweep.hipnc Wow so so much cleaner than I can expect Thank you so so much. I didnt thought I can create square from circle node ;)) Learned a lot from your generosity. Thank you Share this post Link to post Share on other sites
konstantin magnus 845 Posted March 14 (edited) Hi Max, first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology. Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions. > bottle.hipnc Edited March 14 by konstantin magnus 3 Share this post Link to post Share on other sites
Max_Steven 5 Posted March 14 2 minutes ago, konstantin magnus said: Hi Max, first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology. Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions. > bottle.hipnc My Jaw just dropped to the floor 0.0 Yes i just thought there must be a way without using boolean How on earth you can come up with such those vex lines ;)) Btw, I just watched your tutorial about creating the shampoo bottle too Really thank for your help 1 Share this post Link to post Share on other sites
Max_Steven 5 Posted March 14 12 minutes ago, konstantin magnus said: Hi Max, first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology. Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions. > bottle.hipnc Btw, I tried to tweak your setup but seems like the top part can't be cylinder tube. If I reduce the Tube column to get more cylinder shape tube then it will break the mesh and if I keep high column for the tube then it will be square tube not cylinder Share this post Link to post Share on other sites
konstantin magnus 845 Posted March 14 4 minutes ago, Max_Steven said: seems like the top part can't be cylinder tube. If you want the top to be perfectly round, just scale the grid to 0 and control its radius with the offset in the attribute wrangle. Share this post Link to post Share on other sites
Max_Steven 5 Posted March 14 3 minutes ago, konstantin magnus said: If you want the top to be perfectly round, just scale the grid to 0 and control its radius with the offset in the attribute wrangle. Oh yeah it's true With 1 grid scale to 0 I can have top part cylinder and bottom square Amazing ;D Thank you Share this post Link to post Share on other sites