Masoud 14 Posted March 15 Hi guys, I want to push a rigid body (a ball), by the vellum grains, but it is not working! Any ideas? Thanks for helping. Vellum_Grains_01.hip Share this post Link to post Share on other sites
Sepu 220 Posted March 15 Vellum + RBD do not talk to each other by default. You can "fake" it and make it work there is a thread here in odforce about it. Or you could try the shapematch constraint that mimics/similar an RBD behavior, you have to .499 to use it. https://www.sidefx.com/docs/houdini/nodes/sop/vellumconstraints.html Share this post Link to post Share on other sites