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JJ FX

[SOLVED][Unity3D, Houdini Engine] Can I cook out multiple objects, without zero space transform?

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Posted (edited)

Hi, 

So the easiest hda tool ever. Copy to points spheres. How can I cook out the spheres as separate objects, keeping the transforms of the points?

Edited by JJ FX

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Just use "pack geometry..." in asset option. 

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