pawpots 0 Posted March 19, 2021 how can I select the very corner points base on their normal direction? I'd like to know the different way of how to this I've attach the file, ps. I'm new to Houdini. normaldirection.hipnc Share this post Link to post Share on other sites
Ultraman 38 Posted March 19, 2021 1 hour ago, pawpots said: how can I select the very corner points base on their normal direction? I'd like to know the different way of how to this I've attach the file, ps. I'm new to Houdini. normaldirection.hipnc why not try neighbourcount funtion in vex ? Share this post Link to post Share on other sites
pawpots 0 Posted March 20, 2021 12 hours ago, Ultraman said: why not try neighbourcount funtion in vex ? I'm sorry I am really new to Houdini, so what is with the neighbourcount function thank you for the help. Share this post Link to post Share on other sites
Sepu 262 Posted March 20, 2021 Like this. normaldirection.hipnc 1 Share this post Link to post Share on other sites
pawpots 0 Posted March 23, 2021 On 3/20/2021 at 1:33 PM, Sepu said: Like this. normaldirection.hipnc Thank you, just what I'm looking for also I tried to use measure and curvature and blast off the corner at 1.5708. Share this post Link to post Share on other sites