Jump to content

Substance_archive COP issue

Recommended Posts

Hi Everyone, last night I decided to put an end at 'not knowing how to use .sbsar texture files' in Houdini.

So , I checked this and the workflow looks pretty straightforward



I have been unable to get Mantra to load the maps from Cop somehow

Could someone take a look at the test hipfile below and maybe try with a proven healthy .sbsar. Mines seem a bit doubtful as I get very few parameters and often if I hit one of them I crash instantly.






Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now