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carl45456

How to use vellum with falloffs?

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Hello, I am trying to activate my vellum sim only where the falloff is located, in my scene I am using mops but I am not sure how could I achieve this.

image.thumb.png.283c87fa3aa93eba375a3d0cbd1abda6.png

Any help is appreciated.

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Posted (edited)

What do you mean by activating? do you want to use falloff to drive forces or constraints? Depending on what you want you need to use the falloff in pts or primitives. 

Here is a simple example of animating the falloff to drive a force.

 

falloffDrivingForce.hip

icPSlvOdtQ.gif

Edited by Sepu

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On 4/4/2021 at 8:31 AM, Sepu said:

What do you mean by activating? do you want to use falloff to drive forces or constraints? Depending on what you want you need to use the falloff in pts or primitives. 

Here is a simple example of animating the falloff to drive a force.

 

falloffDrivingForce.hip

icPSlvOdtQ.gif

Thanks this works perfectly!

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