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bentraje

Simple Way to Disconnect Edge?

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Hi,

There is an existing thread about this topic back in 2017. It works but it is somewhat a roundabout way of doing it.
I was wondering if there were node changes since then to simplify this workflow.

For example, I can easily disconnect faces and points using only the Facet SOP with unique points enable. Unfortunately, Facet SOP only accepts points and face groups :(


For references, here is what I mean by disconnecting edges (in C4D as illustration):

 

disconnect.mp4

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Hi @underscoreus

Unfortunately, I couldn't get it with the polycut sop.
What I ended up doing, still a bit "verbose" but it works.
Basically, separate polygons per primitive (through blast node) then combine them with fuse node with the edge group.

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Posted (edited)

you could use polybevel, select the two edges, slide to distance you need, fillet set to NONE, then you'll have to select resulting points which moved and bevel them back to level to edges. 

Edited by bobc4d

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Have you tried Edge Cusp?

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