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dyei nightmare

vellum - it is posible to delete softbodies over time?

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just wondering if its posible to delete vellum soft bodies over time,  i kinda suspect that when you delete geometry before creating the solid object, will explode or collapse, due the geometry changing,  and when you delete parts of the solid object is even worse,  so,  could it be posible in any way?

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the situation is this...  where i wonder which step follows from this point, to delete geometry outside the frustrum, but inside vellum 

  vel_del.hip

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basically i need to delete vellum geometry outside the frustrum so it can simulate faster excluding the pieces outside the frame

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Posted (edited)

deleting point by point doesnt work, because it colappses the simulation, just like i suspected

 

 vel_del_2.hip

Edited by dyei nightmare

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Can you use the "patchname" attribute to assign each object a unique name you can use to delete that entire object when it is outside the frustrum instead of just a handful of points?

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Posted (edited)
5 hours ago, ryew said:

Can you use the "patchname" attribute to assign each object a unique name you can use to delete that entire object when it is outside the frustrum instead of just a handful of points?

yes but the problem is that  using instances in this project is not easy, it is harder to sim with a handfull of items,  up to 50, thats why i used a single solid...   for some reason is faster

Edited by dyei nightmare

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