Jump to content
Sign in to follow this  

Scaling simulated fire

Recommended Posts


I recently did a pyro fire sim and I am now trying to transform/scale the caches to place them in the scene/ get them into maya for rendering. I have never tried scaling anything but density before which I know to divide by whatever I got on my transform. Now this cache has temperature/flame fields and if I scale everything up by let's say 10, the fire becomes super blown out. Is there anything I can do about this? I tried scaling the other fields but that doesn't seem to do anything? 


If anyone has any pointers, I would appreciate it!

Thank you!


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this