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Maya01

Scaling simulated fire

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Hey,

I recently did a pyro fire sim and I am now trying to transform/scale the caches to place them in the scene/ get them into maya for rendering. I have never tried scaling anything but density before which I know to divide by whatever I got on my transform. Now this cache has temperature/flame fields and if I scale everything up by let's say 10, the fire becomes super blown out. Is there anything I can do about this? I tried scaling the other fields but that doesn't seem to do anything? 

 

If anyone has any pointers, I would appreciate it!

Thank you!

 

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