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Creating Maps From Fluid Sim


Overload

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Anyway, point i was trying to get across before was of the ease of the syntax of Python and length , not to start a debate.

Thanks B), yes anyway, just getting the collision information out of Realflow would probably get me in the right direction.

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Yea...I'm still figuring out things in RF, just the ease of making bounding objects and groups in Houdini to emit particles are so easy, I'm sure RF can do it, just more scripting involved. Next week is slow week at our studio, so I should have time to dive into this pretty heavily.

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