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gangland

RBD Hold active attribute

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Hello guys. 

i creating an group to activate the pieces to start to fly.

im using an sop solver in the pre-solve input to create those pieces active=1

However while move outside the region bound. it loss this attribute and simple stop.

i tried to "hold" the attribute 1 using an max function, but i didnt work.

please help me

thanks in advance.

ps: i uploading an simples setup of this 

 

 

hold_active_att.hip

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set up the active attrib in sops to 0 then just update what needs to be active=1 inside the sop solver. When you are inside the sop solver that is running each timestep so you are overriding the active attrib. 

hold_active_att.hip

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13 hours ago, Sepu said:

set up the active attrib in sops to 0 then just update what needs to be active=1 inside the sop solver. When you are inside the sop solver that is running each timestep so you are overriding the active attrib. 

hold_active_att.hip

wow! got it!!

thankssssss

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