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captainbuckfish

KineFX creating reverse foot

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Hi,

 

Trying to set up a reverse foot similar to how I learnt to do in Maya but running into some issues. The main issue is parenting and sorting the rig so it works as it should. In Maya I would parent a joint to get its orientation, clean transforms and parent in the hierarchy but KineFX is very different. I am not used to the workflow yet but wont to understand it more.

I have attached the hip file of where I am at present. If anyone could advise it would be much appreciated.

 

Kind Regards,

 

Duncan

RigIssues.hiplc

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Hi,

I haven't explore kinefx with the reverse foot set-up but have you checked this tutorial?
This was just released today

 

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Have you looked at the Reverse Foot SOP and VOP node. It's a little slower (computationally) than doing it from scratch, but it's much easier and provides some nice side benefits for procedural foot placement. I've been using more often these days than building a custom setup.

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