Jump to content

Simple Constrain-To-A-Single-Point Setup

Recommended Posts

Hi all,

Another Noob question here:

I'd like create a setup that takes my object A (in this case, a Line SOP) and constrains its pivot position and vector angle to the pos and N of a given point on object B (in this case a mesh object). I'd like to include in the setup, an integer slider that lets me choose the point number.

I have to imagine this is a fairly simple thing to do and have been searching for the right tutorial but haven't found it yet. Can anyone out there share a tutorial link, or maybe a VEX snippet?

BTW, I'd welcome a VOP solution just as well.

Preemptive thanks to any responders!



Share this post

Link to post
Share on other sites

The easiest way to do this is probably via Copy to Points. Just object merge your Object B into a network, define the point you want as a point group, then Copy to Points to that point group. Your line will automatically align its local +Z axis to the point normal of your template mesh.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now