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bxz4

Inside collision new pyro solver (18.0)

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Hi,

Anyone know how to create this effects with the new pyro solver (geometry node)?

On the static Object you had to click on "invert sign" but I can't find that on the new solver

I just started Houdini sorry if my question may seem stupid

Thanks all

 

Screenshot_3.png

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Maybe writing this in a volume wrangle could work: @surface *= -1; 

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