du_sd 0 Posted May 6, 2021 Hello, community! Is it possible to stick UV to deforming topology of an object? I have a growing geometry made with solver and vdb advect. Then I convert vdb to polygons and my UV start floating through geometry. Triplanar also fails to fix it. Number of points is changing constantly and I wonder if there is some technique to make them keep the UV? Share this post Link to post Share on other sites
skomdra 10 Posted May 8, 2021 if the topology is changing, the UV's will change as well, so you have to find a way to deform your geometry with your generated growth geo, without of changing the topology, and then the geometry will keep the UV's and stretch accordingly. If you use triplanar, it projects every time from the same distance, therefore, UV seem like they stuck in place but the geometry is moving. Share this post Link to post Share on other sites