Jump to content
Sign in to follow this  
stas3dart

Turbulent noise bug?

Recommended Posts

Hey friends, noticed a strange thing with Houdini. Using turbulent noise in AttributeVOP to displace my mesh. If I promote Roughness parameter it messes up the look.
 
However it also seems to be that maybe it's just a bug with whole values? When I try to make roughness 0.99999 instead of 1 it's giving a similar result to promoted parameter.
 
Is this just a bug? What's happening here exactly? I like the look I am getting at the full values like 1&2 etc. I can hook them up to a custom menu value by copying and pasting relative references. But unsure if the effect I'm achieving is just happening due to a bug, which would be a bit scary using in production in case the bug is fixed in the next version haha.

2021-05-11_11-18-35.mov

turbNoiseBug_v01.hiplc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×