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Hey magicians,

I'm trying to do this kind of shape, it was originally made with Gravity in VR so I assume it started as splines and then connected.

3krIJ3Xy3U.png.898dfc3816b110b5b3c0eb27ef8677b3.png

My first approaches were remesh > poly reduce to get some triangle silohuette and then extruding > vdb 

But I cant get the defined lines, here are some of my tests:

DfTt70iPdM.png.b7eac09030125398f88b10e909ac2d57.pngYsANquk38D.png.a7cdf2d4a49174336aff7b5d62d2f3b0.pngYrLK9U6E6H.png.f9a44f7e53cab52b5e6a15d9f30a1079.pngGceb3l9hlU.png.0505e1d618885e284a19242947488fe3.pngNaHhcZBQQh.png.2cdabd4e876325a65e5509754f75879a.png

 

Any tips will be super helpful

Thanks!

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8 hours ago, Aizatulin said:

Hi,

you can try to set creases on edges for (catmull-clark) subdivision to get sharper lines, here is an example.

 

creases_lines.hipnc

Perfect, will play with this method.

 

Thank you Aizatulin!

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Not sure how you generate the starting geo, with the suggestion from @Aizatulin maybe you could think about another way, meatballs or try to use straight_skeleton 3d or distance to edge to use some center lines then use VEX to VOP to measure the distance, use this value to displace...

 

image.png.41cc3486225b71237725be247efc8e18.png

volumedistantpoint.JPG

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On 16/5/2021 at 4:49 PM, vinyvince said:

Not sure how you generate the starting geo, with the suggestion from @Aizatulin maybe you could think about another way, meatballs or try to use straight_skeleton 3d or distance to edge to use some center lines then use VEX to VOP to measure the distance, use this value to displace...

 

image.png.41cc3486225b71237725be247efc8e18.png

volumedistantpoint.JPG

Hey Vicent! this looks super cool! I will give a shot (and ask for help if I struggle :D) thanks for the tips! love that geo!

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