Jump to content
Rizon

Import Houdini RBD sim in C4D and replace objects?

Recommended Posts

Hello,

I've exported from C4D some objects as alembic files, imported them in Houdini and run a RBD collision sim. Now I would like to import the sim back in C4D and switch the objects back with the original C4D objects. 

What would be the trick here? I guess export some kind of pivot point, but totally noob here :-)

Thanks!

 

 

Share this post


Link to post
Share on other sites

Hello again,

I'm partly there, just one piece (which I rotate) that still doesn't align. It seems like that specific data isn't exported. 

I've attached a simplified scene. 

Fingers crossed been staring at this too long ;-)

Thanks!
 

 

 

 

screenshot copy.jpg

Chain.hiplc

Share this post


Link to post
Share on other sites

Found a solution here when using FBX.

.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×