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christianl013

RBD question

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Hello, I have a scene where I need boulders to fall and hit the ground with as much impact as possible. I have only been able to get this to look like popcorn where the objects bounce off each other and the ground and it does not seem to matter what density settings or friction I use when I increase these it just starts sticking or going into a slow mo effect etc. 

Could anyone give me some ideas on how I can achieve this? I am using Bullet solver currently. 

Thanks.

 

Best, Christian

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at the very least, post your file, show your effort, then you'd be more likely to get help.

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sorry, I only had my file from work and I am not able to share it, but I was able to figure this out in the meantime and got something working. I will try and post a file in the future or make one that I can upload. 

Cheers.

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