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Daniel16_16

Track pyro simulation to a moving (Alembic) object

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Hello

is there a easy way on how could I attach a pyro simulation to a moving alembic imported object?

I have tried the centroid expression but I think I've done it wrong. 

 

 

 

 

 

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If you mean attaching a cached simulation to a moving object, I've always had good results using a simple rivet at object level

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not really sure what you mean but if you use sparse pyro it will automatically resize the container to keep in all the areas with density/flame.

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I want to create a rocket splashdown in the ocean. But for that I will need a thrust ignition, which will be interacting with a flip fluid and a extended ocean (already done)... so now I want somehow create the thrust flame for it...

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