carl45456 0 Posted June 26, 2021 Hello, I have a scene where I am emitting circles, where a POP wind is creating the noise, but I want to be able to limit it only on the Z and X axis. How would I be able to achieve this? Share this post Link to post Share on other sites
richnosworthy 2 Posted June 26, 2021 Two ways off the top of my head that you could do this. 1. cancel out the pop forces in y. After pop wind put a pop wrangle with v@targetv.y=0; 2. Or even easier you could just fix @P.y, so in the wrangle, instead put @P.y = 0; But that only works if your geo is flat Share this post Link to post Share on other sites
carl45456 0 Posted June 26, 2021 35 minutes ago, richnosworthy said: Two ways off the top of my head that you could do this. 1. cancel out the pop forces in y. After pop wind put a pop wrangle with v@targetv.y=0; 2. Or even easier you could just fix @P.y, so in the wrangle, instead put @P.y = 0; But that only works if your geo is flat Thanks! Number 1, did exactly the job. Share this post Link to post Share on other sites