Jump to content

Recommended Posts

Hey Everyone, 

 

I have been playing around on Houdini for around 6 months now and I am absolutely loving it. I recently stumbled upon After Form's (Oleg Soroko) amazing work and was wondering how he controls his curl noise (as seen in the photos) so well and also enables it to flow along surfaces so nicely. I currently am finding the whilst my curl noise investigations are interesting they are very much random and uncontrolled, rather than purposeful spirals and patterns being created

 

Curl noise is my next area of experimentation so I would love any help or guidance!

 

Thanks a lot

IMG_2702.PNG

IMG_2705.PNG

IMG_2706.PNG

IMG_2707.PNG

Share this post


Link to post
Share on other sites

Hi,

I didn't check his method but maybe he is using contour lines? You can do this sort of effect very easily with this approach and can make it even more complex if you incorporate noise patterns, etc. Once you have these curves you can copy points or objects if you want, etc or just render them as curves like below:

 

Share this post


Link to post
Share on other sites
Posted (edited)

@john_fraser You have that file on cg-world Japan also many other files Have Fun.."Mesh.Direction" after "direction vector" use attribute mirror for more FUN ..



 

meshd.jpg


meshff.jpg
take attribute randomize
and than apply att miror
 

meshd1.jpg

meshdg1.jpg

Edited by Librarian

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×