Jump to content
Sign in to follow this  
bastardazzo

Gill/petal displacement based on colour/sun exposure

Recommended Posts

Posted (edited)

Hello everyone, this is my first post here, I hope everything is I write is clear :::)

Im working on a complex wearable, generated from a a simulated sun exposure in houdini.
Right now its in a VOP Sop node because it gave an effect close to what im looking for.

Like in the photo attached, these gills/petals currently have their opening both facing upwards and downwards, ideally if like to achieve the opening only on the bottom, with a substantial overlap between these gills/petals. The system needs to remain based on the "solar exposure" for the project!

If you have and ideas or references about how to achieve this effect please let me know! :::)

Wearable_gills_petals.hip

Female_naked_smoothed.bgeo

Screenshot (15)_LI.jpg

Edited by bastardazzo

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×