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Gill/petal displacement based on colour/sun exposure

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Posted (edited)

Hello everyone, this is my first post here, I hope everything is I write is clear :::)

Im working on a complex wearable, generated from a a simulated sun exposure in houdini.
Right now its in a VOP Sop node because it gave an effect close to what im looking for.

Like in the photo attached, these gills/petals currently have their opening both facing upwards and downwards, ideally if like to achieve the opening only on the bottom, with a substantial overlap between these gills/petals. The system needs to remain based on the "solar exposure" for the project!

If you have and ideas or references about how to achieve this effect please let me know! :::)



Screenshot (15)_LI.jpg

Edited by bastardazzo

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